The Apparatus of Jokaryn

Hell and back
Writing again...

Bariqut’s Journal, Entry 70

I do not know how long it has been since I last wrote.
It’s probably been at least a month. I look back at my previous entries and I…
The nightmares haven’t stopped.
Thankfully they’ve not troubled me in my waking hours, only when I sleep and since nobody has mentioned anything about my behaviour, I must be doing a pretty good job of pretending that I’m fine.
I am writing now because I want the nightmares to stop and the only way I can think of to do that is to talk about my feelings. My Grandmother is not here to listen to me, I do not have faith in any particular deity and my friends already have too much to deal with so I shall make do with writing it in my journal.
I died. And I went to hell.
I know that both of those things were a demon’s doing but they still happened. Since then, I have been questioning my judgement. I have done things that I was taught never to do. I have made deals with monsters from unknown planes that deal in forbidden fates. I ignored and disobeyed my brethren in the salt flats. I blindly followed an unknown creature into the plane between planes. I helped a hag bring someone back from the dead. I was even prepared to leave a friend’s soul in the clutches of this hag.
I once thought in terms of black and white but now everything is a murky grey and I am scared.
My friends and I have a mission to stop Rasul the Necromancer. I don’t know what I am willing to do to accomplish this mission and that scares me.
I shall try to write again soon.
Maybe next time I can bring myself to make a joke.
-Bariqut

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Just arrived at Sanafal #lit #sickburn
Seriously though, everything is on fire.

- The Occasional Journal Of Bariqut, Entry 69.1

The butt-plug was super effective! Arthur fainted!
Arthur then proceeded to give us a history lesson (and an irrelevant but interesting geography lesson) and elaborate upon the origins of the Azure Seekers and the Necromancer Valashk.
Long story short, Valashk was a super powerful arsehole necromancer who was able to kill gods. The moon goddess, Ilyssia, gave her power to Zavala in the hope that she’d share the power with other heroes who would then team up and defeat someone who had already killed multiple gods. It worked. They called themselves the Azure Seekers.
The Seekers stuck around afterwards to guard Zavala’s apparatus (apparatuses? apparati? probably just apparatus) from those who would misuse them and also because Zavala made a prophesy saying that they would be needed again.

Arthur told us that in order to find the Seekers we should find the Nightingale. Or Sparrow. Arthur got a bit confused at this point and couldn’t remember which bird this this person was named after so it might even be a fucking Flamingo.
Whatever bird it was, we have to find this Flamingo in order to find the Seekers. Unfortunately Arthur wasn’t sure about how to find the Flamingo.

We decided (roughly) on the following plan (subject to change because we like to be unpredictable).
We will go to Sanafal and investigate the apparatus beneath the Library of Burning Knowledge. Assuming it is another portal, we will use it to travel to Asmund’s portal on the floating Isle. We will then travel back to Al Qutt for a quick shopping trip before heading to the Bone Wastes. At some point during these travels we will probably look at some Seeker-themed furniture at the hub portal.
As with every plan we make, we immediately came across an unforeseen problem.
Sanafal is on fire and is under attack from a burning legion. Wow.
We are currently fighting some re-animated ashy corpses led by a large horny creature with grabby hands who is, at this very moment, violently using Guts. He is also using Guts as a weapon to hit Asmund in the face.

Looks like it’s going to be one of those days…

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The Hag Haggle Part II: The Re-Haggling
It could have been worse...

- The Occasional Journal Of Bariqut, Entry 69

With Euron’s gently dissolving corpse before us, we wasted no time in scraping all of the treasure off his body and using the rest of the day to harvest everything of worth that we could reasonably carry from the corpse of the worm that killed him.
It was what Euron would have wanted.
After a brief discussion about our options for bringing Euron back (and a nap) we decided that our best bet was to continue seeking out Selkirra the Hag in the hopes that her powers over fate might extend to a bit of cheeky resurrection.
Through the combined efforts of myself and Guts, we finally found the home of the haggling Hag. We saw a beautiful oasis surrounded by luscious plant life and birds with a small hut on an island in the centre of the clear sapphire lake.
I was a bit suspicious at first and I was about to try and touch one of the trees to see if it was real but then Yen-Ben jumped into the lake. He seemed fine so I discarded my paranoia and joined him for a refreshing swim.
…It was at that moment that I knew I had fucked up.
The lake was acid. Everything was a lie and the lake was acid. I had joined my friend for a lovely swim on a very hot day aNd ThE lAkE wAs MaDe Of FuCkInG ACID!
Yen-Ben swam back to the shore and I quickly stepped into the noticeably not-acid Ethereal Plane and re-appeared on Hag-Hut Island. Thankfully, Yen-Ben also made it out of the acid before meeting a melty end and eventually Guts and Aris saw through the illusion and joined me by way of Aris’s strange tentacle-themed magic. This left Yen-Ben alone on the other side of lake with the camel-corpse-crew but this only a fleeting issue since there was a magical boat at Hag-Hut Island that I used to ferry Yen-Ben over.
With all four survivors of the expedition standing at the door of the hut we prepared ourselves for negotiation and entered.
It was bigger on the inside.
We were greeted by a haggard looking figure crouched over a cauldron at the far end of the room. As we approached, Selkirra called each of us by name and revealed that she knew our purpose. She immediately got down to business and demanded a soul for a soul, one of our souls upon our dying in return for attempting the ritual to revive our fallen friend. While the rest of us contemplated the true cost of such a deal and asked questions, Yen-Ben accepted her deal and sold his immortal soul to give Euron another chance at mortality.

With the transaction completed, the ritual began.
Yen-Ben and I appealed to Euron’s sense of duty and companionship.
Aris threatened Euron with the desecration of his shrine.
Guts offered up his shark-tooth necklace as a sacrifice to nature.
The Hag donated some dice to the brew.
Sekirra held out her long hard bone to us and asked us to yank it for her.
We did.
As we grasped the Hag’s bone and pulled, another scaly pair of hands joined our own.
Euron’s hands.
Together we pulled Euron’s slimy, scaly, naked body back into our world and breathed a collective sigh of relief.

Our relief was short lived as Selkirra named her price for the information that we had originally sought her for.
Either the heart of a wanderer-kin or the blood of someone that has never known hate.
Her price named, she ejected us from the premises. Literally.
We were thrown through the walls of her hut and found ourselves falling over the side of a cliff and hurtling towards a vast ruined city far below us. Just before we hit the ground we fell un-harmed onto the shore of the acid lake next to our camels.

It was at this moment that Asmund appeared next to us in a crackle of ozone. It seems he had volunteered for one of Naqib’s experiments.
With the group finally back together for the first time in days we reviewed our situation. Yen-Ben’s soul was now promised to Selkirra the Hag and we had been given the price for the information we needed. We briefly discussed the morality of bringing Euron back at all but concluded that it was probably ok.
The bulk of our discussion concerned our next move. There was a surprising amount of debate about the morality and practicality of harvesting internal organs and baby blood.
I cannot pretend that this wasn’t unsettling.

Eventually Asmund decided that he wanted to speak to the hag himself. I watched try to figure out how to cross the lake of acid for a bit until he gave up and I simply teleported over to the boat and ferried him across. He wasn’t pleased. He was less pleased when Aris also teleported across and joined us. The three of us entered the hut once more.

Selkirra was intrigued by our swift return and our new friend. Asmund then proceeded to perform the single greatest display of brown nosing that I have ever had the honour of witnessing. Truly magnificent.
Through his compliments and curiosity we haggled the Hag’s price down to a vial of my own blood. Since she already possessed one of my arse hairs I accepted the deal. Just as we were leaving she requested a private audience with Aris. Asmund and I left them to it and returned to the group. I shall talk more of Aris and the Hag later.

This is the information that we purchased from the Hag.
When Rasul approached the Hag and offered the Eye of Malakath as payment for power she told him to go to the ancient, ruined dragonborn city of Malakath and activate the Eye there. It was in the city of Malakath that Rasul gained his powers and thus it is to the city of Malakath that we must go.
Selkirra also offered us a powerful weapon against Rasul. His soul. She offered to exchange the Rasul’s soul for the soul of the mysterious silver dragonborn that Euron had seen in his visions of ancient times, the same silver dragonborn that Yen-Ben encountered in the Plane of Flesh. The consequences of such a trade concern me but could the benefit outweigh the cost?
Finally, Aris. I don’t know what conversation passed between him and Selkirra but the result was incredible. Aris produced an enchanted butt-plug that he said would bring back memories for Arthur. Ignoring Arthur’s frenzied protests, Aris brutally arse raped the owl and firmly lodged the enchanted butt-plug in Arthur’s cloaca.
An event that I think we all needed to witness. Arthur convulsed on the ground for a bit (presumably from the earth shattering orgasm) and then shouted “We have to find the Seekers!”
There is no logical reason not to write down what happened next but this seems like a suitably dramatic place to stop.

Until next time…

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"Scrape me down, boys..."

After successfully sealing the rift, the party returned to the island of Al-Qutt to find that the assistance of Thorntide and the caliphate of Malai had brought great changes to the island. New buildings were being built, the town was expanding, new traders were arriving, Yenben’s trainees had been moved to a purpose built dojo on the edge of town and Saladin – source of magical wares and enchanted items for the party – was thankfully not only still around but thriving.

A meeting with Thorntide revealed that Bashir Rasul’s undead forces and the great Zavallan bronze dragon known as the Scourge of Tsul had struck in several places within the caliphate of Tsul. He suggested that these locations may be of interest to visit, as well as other locations that might aid in the fight against the necromancer Rasul.

The party chose to travel to the Mirrored Sea – an area of inhospitable salt flats on a large island within Tsul home only to wandering nomads. Here it was rumoured that there was a hag who traded in fate and fortune, and could offer knowledge and power to those who brought her gifts. Rumour also suggested that Rasul had visited the hag before his rise to power, gifting her an artefact of a lost and possibly mythical city in the Bone Wastes – the Eye of Markath.

Hoping to gain information about Rasul and how he gained his powers, the adventurer’s set out into the barren landscape. Through powers that allow them to sense the energy of living creatures in the area, they were able to locate some of the wandering nomads; however, the reception was less than welcoming. The nomads, mysteriously able to speak Tabaxi, instructed the intruding foreigners to to leave the flats on pain of death.

Undeterred, the decision was made to seek out the hag while avoiding the nomads. However, their march through the cool desert night attracted the attention of a great purple sand worm that was able to sense their movements on the sand. Although the beast was strong, the party was likewise powerful. Aris was swallowed as the animal surfaced, but was able to break free through magical means. Several party members struck mighty blows against the creature, and it retreated underground. Wary of being caught again, a weakened Euron moved away from the rest of the group, who had grouped together during the fight. However, the movement attracted the worm, who resurfaced and swallowed the cleric in its gigantic mouth. Fearing the worst, everyone again fell upon their opponent, and finally Aris tore the last of the life from the monstrosity with eldritch energy. Desperate to rescue Euron, Bariqut began cutting at the flesh while Guts, seeing a shorter route, dived down the throat of the beast to pull Euron out.

Sadly, however, it was too late and Euron’s body was lifeless. The party did the best that they could: Yenben appealed to Erepose to once again bend the line between life and death. Bariqut told his ancestors of the balance that Euron could bring to the world if he was granted life again. Guts appealed to Dakri on the dragonborn priest’s behalf. Unfortunately no aid was forthcoming. Yenben spent more of his powers to preserve Euron’s body in a state of unlife, but the powers to bring the cleric back to life were beyond what the party possessed. Several options presented themselves, none of which were guaranteed to bring their friend and battle brother back to life.

They looked down at the body of their colleague. Like Guts, he was covered in the digestive juice of the great purple worm, but also with coins, gold, gems, and valuable items that presumably belonged to the previous victims of the worm. A familiar gruff, draconic voice echoed in the minds of the party members:

“Scrape me down, boys…

…It will pay for my headstone."

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The Daring Adventure of Sitting and Waiting
Leaving The Island

Before I begin, I just need to get it out of my system

THIS ARCHIPELAGO IS BOLLOCKS!

Don’t worry I will get to that later. But now it is time to update this journal and luckily Arthur is dead so I won’t have that flying rat pestering me again.

Firstly, the rift was exhausting and tiring and after hefty discussion, it was agreed that the best plan of escape was to wait for the shift to return. As soon as we contact him, with magic.

As we waited the party began their magical scrying of the island to find out what was left. As discovered by the giant hole we left, the magics confirmed that nothing was left, including the presence of the shadow fell. Nothing was left on this plain of existence but perhaps they moved to another. An ally of the party, Albreak was thought to have died in the implosion but by a miracle we found him, or more appropriately Euron heard him, but we don’t know where. He seems fine, for an angry dwarf, but I fear not for long.

This is when the party began to open up more to me, and I felt it was only fair to reciprocate. I told them my story, an Elf from a long family line, destined for a fate of guarding an old apparatus of Illsoi, waiting for the Seekers of Asure to return. Then I shared with them my dreams of helping this world instead of waiting to die. I want to help bring balance to this world, use the apparatus to bring a cosmic peace and so I studied the arcane arts for 100 years. When I returned to the apparatus a discovered that I had failed. My Family were dead… My greatest failure.

Soon the ship had arrived and we had to get on it quick, the only problem was, the army of the undead between us and the ship. A difficult plan to construct but in the end we went for the most simple and obvious plan. Charge directly into them in a siege cottage. The chaos was beautiful and my battle house was a wondrous sight to behold as we made our escape and fled.

We made it on the ship, and now we are journeying to the island from whence my new friends came. However I have been warned of this islands barbaric culture and their hatred of the arcane. This is where the bollocks comes in. I mean the whole world connected to the arcane and is as much a way of life as breathing. To ban and fear those who freely wield magic is to refuse to build a dam on a flood plain, soon only misery will consume those you care for. I can not stand for any more repression of what I believe in.

This boats crew seems to fear the arcane, we will need to put this Rasult down soon before his actions cause more repression.

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From the Hallowed Ritual
Escape from the Rift

What’s this journal I’ve found? who does it belong to? Why are there so many blank pages?

As Arthur would say (with slightly more crass words) these questions are meaningless. I will take this journal and keep filling it in with my own findings. If this journal I nicked was a medical diary to recall important information then I am sorry for your inevitable demise.

Now to work:

The rift has finally been destroyed!

Huzzah! my long patience has been rewarded. I found a party to get me to the rift and close it and with their help we sealed it for good. This wasn’t without any aftermath.

Wrath of the Dragon

From the end of the ritual, it started with a roar in the sky and a brass mechanical dragon descended from the clouds. With it’s foul breath it hurt us bad and with the light of day it fled. But I don’t think it is because of us.

Growing Rift

At first we believed that we had failed in our efforts, the rift was expanding. The darkness was eating everything in it’s path, so with my great intelligence, I ran…

Up the Cliff

Soon the party followed, but they were not in tact. Baraquit was in a bad state. Guts and the party soon helped the team up, but not without sacrifice. We made it up.
But then there was a sound, distance at first, then grew to a thunder, and then… nothing.

Imploding Shadows

The foul darkness was no more, with a great eruption the tear in reality had reached a critical mass before everything in it’s reach was absorbed by the evil. To put it in terms you would understand we put a lock on the great toilet cubicle to another dimension and glued it shut. However I am not sure the rift quite liked my definition as it attempted to tear my body into putty. As the mists settled It felt like a miracle that I survived, but to my horror the damage soon became too clear.

Hole to the Underdark

From the lands touched by the rift lay nothing but a giant hole. A massive gap a mile wide and a mile deep leading deep into the caverns of the underdark. Everything else that was once where that hole lay is gone. The apparatus, the Seekers Hub, Albreck, all gone, but to where we do not know. If anything comes out of that hole now, that would be something that we regret. We need to get out of here.

For now we will rest, and reflect on our experiences. We have done something not many on this world will dare to attempt and for that we are all a LEVEL HIGHER than we were before. With this new found knowledge comes a responsibility to continue our work. We must put a stop to this darkness for good.

If only we could get off this holy ring of an island.

Written by Asmund the Abjurer

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Rest...recuperation......drink
Meanwhile at the Octopus and Firkin.

The ex slaves managed to find their way back to the town on Al-Qutt.

Weary and tired they stumbled to Saladin’s shop and briefly explained what had happened.
Saladin, for the first time looked visibly worried when he learnt that Bashir was meddling in the dark arts of necromancy.

The gang went to their accommodation and cleaned up and got ready for a night at the Octopus and firkin with Saladin.

Guts and Euron seemed very excited about this yet Sir Clarence was optimistic about his chances of staying sober.
Yenben had never touched a drop of alcohol in his short cloistered life.

The night went well, the drinks were flowing and the elephont tasted amazing.

Euron regaled the sailors with song. Guts told stories of bravery and honour and someone called rock fist.
Sir Clarence drank all the drinkers under the table. A feat his camel would have been proud of.
Yenben tried to perform acrobatic tricks but just couldn’t think straight and he was not sure why however he was getting inspiration for his new style of unarmed fighting.

When the group had recovered the next day they did some deals, made some orders and met with the rebel alliance high command.

The high command needed time to deliberate their next move and in the meantime our heroes decided to help out around the island.

They trudged to the desert and found a dead goat…………

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The Island................The Mansion................The Rod
The dangers of Undead and inanimate objects.

The group of adventurers head off across the sea to the island of the mansion with the sun setting in the sky, the stars started to twinkle one by one in to the night sky. Still warm but a nice breeze blowing across the deck who knew what was to lie ahead.

The merchant ship arrived at the island in the early hours of the first day, the group knew the Mage was going to be away for three nights. The first night they had travelled to the island there was only two nights left. Time was not on their side.

There were six brave adventurers who sailed to the island. Euron the blue Dragonborn who was strong with the power of Dakri, Guts the mighty Barbarian who relied on his strength and the power of his faith in Krom, Sir Clarence the hafling paladin whose prowess on his camel was legendary in these parts, Aris the Warlock with the octopus, Orion the Dragonborn Paladin as brave as they come and Brotha Yenben the Monk from the land of endless teeth who relied on his bare fists and his quarterstaff.

The group managed to get to the beach to find a ring of forest around the mansion they were trying to get to, Yenben scouted ahead to find gruesome unholy creatures, he described them to Sir Clarence and found out these were zombies of various races.

The plan hatched was to set fire to a section of the forest to attract the creatures so the gang could get through………it worked and they ended up at the mansion.

There was a cellar door at the back of the mansion that the group tried to use to get in however the doors turned in to a hideous monster with a massive mouth full of teeth and a purple tongue. Aris was stuck to the monster and Yenben was trying to help him let go. Euron, Sir Clarence, Orion and Guts attacked the foul beast and managed to kill it only to reveal no door, only grass and the mansion wall.

They made their way to the main door and Aris and his octopus dispelled any magic trap on the entrance and they tentatively tiptoed in to the main corridor. Throughout the next day and a half the gang fought mighty beasts such as rugs, flying swords, empty suits of armour, zombie thumb, books and a tricksy but sturdy wooden desk.

After they had been saved from the living spell book by Guts the Frog and Euron had finished wandering around outside looking out to the sea it was time to delve deeper in to the bowels of the mansion. The slaves crept down the stairs to find a door to the left and doors in front. They had a look down the corridor in front and eventually found a room with more suits of armour however for now they were staying inanimate. They went back and left that room for later.

Taking the other set of doors they came across a small room with two cages, one with various body parts and gore and the other one with creatures huddled at the back. They were not sure what they were. After failing to open the small wooden door Sir Clarence pointed out that the creatures in the cage were undead. Guts decided to burn them by dowsing them with oil and setting fire to it. This startled the creatures in to life and they charged at the group opened the door to the cage and attacked. They were humanoid but running around on all fours with vile tongues and sharp teeth.

The fight was fierce and the creatures attacks left Guts and Euron paralysed with Sir Clarence on the verge of death. Up stepped Brotha Yenben with his quarterstaff, fists of fury, elbows of energy, feet of fire and knees of knobbliness. WHAM the staff broke the first creatures face off. BAM his elbows crushed the next. KABAM his knees wiped away the third and BOOOOM his feet destroyed the last creature.

After some more rest and rehabilitation they made their way through the small door and ended up in a large room that they ended up realising it was the room that reanimated the dead. Another fight ensued. This time Guts was up against a massive creature that looked like it was put together from other human body parts. Yenben and Sir Clarence took on some human size zombies. Euron attacked the apparatus and had the idea that we needed to fight out side of this room.
This plan proved fruitful because the abomination was being cured by staying in the room with the flying lightening.

Again the group needed a rest. They made their way to the room with the suits of armour. The solid stone doorway at one end turned out to be a secret door that eventually let them through after a brief puzzle. What lay behind was bizarre. There was wall after wall going down a long corridor. Each wall was coloured differently ROY G BIV. Gradually the group figured out how to get through the walls and ended up in a room with a pedestal and a raised dais with a large ring stood at a jaunty angle.

After Euron, Guts and Sir Clarence had finished having visions the Halfling decided to take the rod from the cushion atop the pedestal. As he lifted the rod the gang were attacked by their own shadows, a creepy affair but relatively straight forward to dispatch even though Guts and Yenben became physically weaker.

On closer inspection the dais had an empty round insert at under the ring. The only choice left was to go back to a door that was not examined back where the armour was.

In this bedroom there was a chest and in the chest was a globe that looked like it could fit the socket on the dais. After Sir Clarence had finished defecating on the bed they made their way back to the room only to find in the armour room, Bashir standing across form them cursing them. Yenben threw his glass jar to his feet, it smashed and the vapour rose up and the Mage suddenly could not stop laughing which gave the group a few vital seconds to run in to the ring room. The globe was inserted under the ring and the gang managed to some how navigate through the spinning ring and were transported hundreds of miles away just in time as the evil wizard was casting a powerful spell to try and stop them.
Guts managed to grab the globe to shut the gate behind them with milliseconds to spare.

The gang were safe, they were many miles away, however the adventure had only just begun……………………………………………………………

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Slaves of Jokaryn (Now free men(or are we?..))
Prologue

Our adventurers found themselves slaves of the powerful Khalif of the archipelago.

Through cunning and brute force they managed to escape and end up in the safe sanctuary of Saladin’s shop, after defeating a powerful sorceress.

The group managed to get passage to a small island and were welcomed and treated themselves to some comforts before deciding to offer their services to help the rebellion against the powerful rulers.

Their first mission was to travel to the island of mystery to find a magic rod and take it away from a very powerful Mage called Bashir.

The story continues………………………

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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